User Experience (UX) Design

It refers to a person's emotions and attitudes about using a particular product, system or service. So if you are looking for job as a UX Designer, then you must checkout these interview questions which can help you to lend a job.

Q.1 What is ideation?
Ideation is the process of creating a large set of ideas on a particular topic, with no attempt to judge or evaluate them. The main goal of ideation is a high-quality design for solving a specified problem and focusing on quantity instead of quality.
Q.2 What do you mean by UX sketching?
UX sketching is an important aspect of user experience design that is often neglected. It is an efficient way of communicating design while enabling designers to try out a multitude of ideas and iterate them before settling on one.
Q.3 Mention the steps of ideation.
1.Finding the problem. 2.Charter to define the problem and objectives. 3.Researching to find stimulus. 4.Utilizing ideation methods. 5.Objectively screening and scoring ideas.
Q.4 Define brainstorm.
Brainstorm is one of the most recognized ideation methods. The goal is to leverage the power of the group in order to build on each other's ideas.
Q.5 Name some idea categorization tools.
Some idea categorization tools are Brainstorming, Affinity Grouping, and Multivoting.
Q.6 What are the types of brainstorming?
Reverse Brainstorming Phillips 66 Brainstorming Stop-and-Go Brainstorming Brainwriting
Q.7 What is group analysis?
Group analysis is a form of group psychotherapy that is based on the view that deep lasting change can occur within a carefully formed group whose combined membership reflects the larger norms of society.
Q.8 How are ideas classified?
Ideas are classified as- Directly Usable Needs More Work Good Idea Powerful, But Not Usable Interesting Unworkable Weak Value
Q.9 What are UI patterns?
UI refers to User interface. The UI design patterns are reusable components which designers use for solving common problems in user interface design.
Q.10 What are UX design patterns?
UX design patterns are the repeatable solutions to corresponding recurring design problems. Sometimes we can use a design pattern for solving a common problem.
Q.11 What are the basic design patterns?
Creational Behavioral Structural
Q.12 What does an interface pattern refer to?
Interface pattern refers to an abstraction that an asset offers of itself to the outside. The basic idea of this interface is to separate functions from implementations.
Q.13 What is a structural design pattern?
Structural design patterns are about organizing various classes and objects to form bigger structures and give new functionality.
Q.14 What does a prototype refer to?
A prototype refers to the draft version of a product that enables us to explore our ideas and show the intention behind a feature or the overall design concept to users before investing time and money into development.
Q.15 What is the use of a prototype?
A prototype is usually used for evaluating a new design in order to enhance precision by system analysts and users.
Q.16 What is the InVision app?
InVision is a prototyping, and workflow tool. InVision gives us clarity, collaboration, and control of everything we need to power our design process. It also enables us to efficiently and simply generate interactive mockups for our wireframes and designs.
Q.17 Name some companies that use InVision.
Airbnb Accenture Bitpanda StackShare ebay
Q.18 How can we share a prototype?
In order to share a prototype, we need to open the file and page the prototype lives on. Then, click the Present icon in the toolbar to open the prototype in presentation view. Finally, click the Share button in the toolbar.
Q.19 What is wireframe?
A wireframe is a schematic, a blueprint that is useful for helping the programmers and designers think and communicate about the structure of the software or website.
Q.20 Define mockup.
A mockup is a visual representation of a product. It shows how the product is going to look like but is still not clickable.
Q.21 What are the features of wireframe?
Wireframes are simply black and white layouts that outline the particular size and placement of page elements, conversion areas, site features and navigation for website.
Q.22 Explain the importance of wireframe?
Wireframing is a significant communication tool in a web or app project. Wireframes gets our client thinking about what their needs really are and helps in defining their project goals and their primary focus.
Q.23 What are the types of wireframes?
The three main types of wireframes are low-fidelity wireframes, mid-fidelity wireframes, and high-fidelity wireframes.
Q.24 What are some wireframe tools?
Adobe XD InVision Studio Canva Figma Sketch
Q.25 What is the UI style guide?
UI style guide is a designing cum development tool that brings cohesion to a digital product's user interface and experience.
Q.26 What are web colours?
Web colors are the colors used for displaying web pages on the World Wide Web, and the techniques for describing and specifying those colors.
Q.27 What is looping?
Looping in animation causes it to repeat. Each element's animation can be looped separately, or we can even loop a more complicated animation involving multiple elements.
Q.28 What is a framer?
A framer is an all-in-one tool that is helpful for designing every part of the product experience.
Q.29 How would you define user experience UX design?
User experience (UX) design is the process of creating products that provide meaningful and relevant experiences to users. It involves designing of the entire process of acquiring and integrating the product, including aspects of branding, design, usability, and function etc.
Q.30 What are layers?
Layers are useful for digital image editing so as to separate various elements of an image. A layer can be compared with transparency on which imaging effects are applied and placed over or under an image.
Q.31 What is the difference between UI and UX designer?
UX Design refers to the term User Experience Design, while UI Design stands for User Interface Design. Both elements are crucial and interlinked to the product and work closely together. UI design represents the cosmetics of the body–its presentation, its senses and reactions etc.
Q.32 What do you mean by an interactive design?
Interactive design is basically a user-oriented area of study focusing on meaningful communication of media via cyclical and collaborative processes between technology and people.
Q.33 What is the value of UX Design?
UX design is not just about making things look pretty, and sketches and wireframes aren’t even the half of it. It’s all about the user experience, which ultimately provide business value for your organization. Most of the SMI's are still not aware of this.
Q.34 What are the dimensions of interaction design?
Interaction design has five dimensions including words, space, images, time, and behaviour.
Q.35 What is UX writing?
UX writing is the practice of crafting UI copy that guides users within a product and helps them interact with it. The primary aim of UX writing is to settle communication between users and a digital product.
Q.36 What are the activities of the interactive design process?
There are four basic activities that make up the interaction design process. These are establishing requirements, designing alternatives, prototyping designs, and lastly evaluating prototypes.
Q.37 What is Micro copy?
Microcopy is one of the important element of UX Design. It refers to the text that guides you along or instructs you to do something on a website or app, such as fill in a form.
Q.38 Name the people who use the design process.
People from various fields including architecture, engineering, science, and other thinkers use the design process for solve a variety of problems.
Q.39 Define the design process.
The design process is basically an approach for breaking down a big project into manageable chunks.
Q.40 Explain the interaction design principle.
The interaction design principle states that users must always feel like they are in control of the experience. They should constantly experience a feeling of achievement from positive feedbacks or feel like they've created something.
Q.41 What do you mean by motion design?
Motion design shows the relationships between an application's UI elements, allowing easier navigation. Hence, designers can use animated illustrations, icons, and logos for communicating with users.
Q.42 What is the purpose of interaction process?
The main aim of the interaction is to ask for and give advice on things and services that people need. Therefore, an analysis of gestures adds value to the purpose of the interaction.
Q.43 What do you mean by process interaction?
Process interaction is a model of management of parallel or concurrent processes by defining how data between these processes is exchanged and how are the processes synchronized with each other.
Q.44 What is screen prototyping?
The idea behind screen prototyping is placing the paper prototype of the mobile application inside the mobile device. This is achieved by adapting images of low-fidelity prototypes to display on a mobile device's screen.
Q.45 What is the process interaction map?
The process interaction map is the central part of an organization's ISO 9001:2015 quality management system, though, its more than a flow chart.
Q.46 What is principle prototype?
Principle is typically a prototyping tool , unlike Invision Studio, or Adobe xD, Figma and now Sketch, which double as design tools.
Q.47 What are low fidelity prototypes?
Low-fidelity prototypes are usually paper-based and do not enable user interactions. They range from a series of hand-drawn mock-ups to printouts. Moreover, low-fidelity sketches are quicker to create.
Q.48 What do you mean by low fidelity mockup?
A low-fidelity mockup is basic enough for us focus on design and flow rather than intricate details. These designs can be made on almost anything like a graph paper, a whiteboard, or a digital, visual workspace.
Q.49 What do you mean by low fidelity?
It refers to the electronic reproduction of sound or images with the use of technology that results in unwanted distortion or imperfections.
Q.50 What are high fidelity prototypes?
High-fidelity prototypes are based on computer, and generally enable realistic user interactions. These high-fidelity prototypes take us as close as possible to a true representation of the user interface.
Q.51 What do low fidelity wireframe refer to?
Low-fidelity wireframes work as the initial blueprints for web pages as well as app screens. They help the stakeholders to focus on the key purpose and functionality of a page by deliberately excluding any particular details like fonts, logos, colours and exact sizing
Q.52 What is a Lo-fi image?
Lo-fi photography refers to unconventional photographic practices that are chosen for aesthetics, giving an impression of low quality.
Q.53 Define fidelity.
Design fidelity is the level of details and functionality that are built into a prototype.
Q.54 Give some examples of prototyping.
Physical model 3D printing or rapid model Sketches and diagrams Wireframe Role-play through virtual or augmented reality Feasibility
Q.55 What do you mean by Hi-fi mockups?
Hi-fi mockups are where the design systems come into play. Also, they are where the team starts applying real content.
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