Table of Content
Introduction to the Course
- Introduction
- Registration and Installation
- Projects
- Levels
- Actors
The Level Editor
- Overview
- Select Editing Mode
- Viewport I - Navigating Within the Viewport
- Viewport II – Moving, Rotating, and Scaling
- Viewport III – Snapping
- Viewport IV – Different Ways to View Your Level
- Content Browser I - Overview and Finding Content
- Content Browser II – Adding, Importing, and Saving
- Content Browser III – The Settings Menu
- Content Browser IV – Content Browser Windows
- Details Panel I - Details Panel Interface
- Details Panel II - The Transform Category
- Outliner
Actors
- Static Meshes
- Brushes
- Materials
- Lights
- Atmosphere and Clouds
- Player Start
- Components
- Volumes
- Tutorial 1 - Creating the Sky
- Tutorial 2 - Creating the Playing Area
- Tutorial 3 - Building the Inner Structures of the Level
Blueprints
- Introduction to Blueprints
- Variables
- Functions
- Flow Control I
- Flow Control II
- Accessing Actors Within the Level Blueprint
- Timelines
- Blueprint Classes
- Tutorial 4 - Building the Elevator Platform
- Tutorial 5 - Creating the Enemies
- Tutorial 6 - Creating a Rotating Door
Players and Input
- Game Modes
- Pawns
- Characters
- Controllers
- Enhanced Input
- Input triggers
- Input Modifiers
- Tutorial 7 - Creating a Playable Character
Collisions
- Collisions I - Collision Volumes
- Collisions II - Collision Events
- Collisions III - Causing Damage Due to Collisions
- Tutorial 8 - Adding a Damage System to the Game
- Tutorial 9 - Creating the Orb Item
User Interfaces
- UMG Overview
- Root Widget
- Canvas Panel
- Horizontal Box and Vertical Box
- Grid Panel and Uniform Grid Panel
- Common Widget Properties
- Visual Designer
- Text Widget
- Button Widget
- Border Widget and Image Widget
- Progress Bar Widget
- Check Box Widget
- Scale Box and Size Box
- Tutorial 10 - Creating the HUD
- Tutorial 11 - Damage Tint and Collect Item Tint
- Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
- Tutorial 13 - Game Over and Win Screen Menus
Audio
- Audio I - Audio Overview and Sound Waves
- Audio II - Sound Cues
- Audio III - Attenuation
- Audio IV - Importing and Converting Audio
- Tutorial 14 - Adding Audio to the Game
Miscellaneous
- Downloading Content from the Epic Games Launcher
- Importing 3D Objects from the Internet
- Packaging
- Tutorial 15 - Packaging the Game
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