The Viewport in Unreal Engine is where you see and work on your level. It’s like a window into your game world. Unreal Engine gives you different ways to view your level so you can design and adjust it perfectly. Let’s explore these views:
1. Perspective in Viewport
- This is the default view.
- It shows the world as a player would see it.
- You can move around freely to look at your level from any angle.
2. Orthographic Views
- These are flat views with no perspective, like looking at blueprints.
- Top View: See your level from above.
- Side View: Look at your level from the side.
- Front View: View the level from the front.
3. Wireframe View
- Shows the outlines of objects, like a skeleton of your level.
- Helps you see how objects are built and arranged.
4. Lit and Unlit Views
- Lit View: Shows the level with all the lights turned on.
- Unlit View: Turns off lighting to focus on textures and shapes.
5. Game View
- Hides all the editor tools and menus.
- Shows how your game will look to players.
Why Use Different Views?
Each view helps you focus on specific details of your level. For example:
- Use Perspective View to design and test the player’s experience.
- Use Orthographic Views for precise placement of objects.
- Use Wireframe View to fix overlapping objects or check performance.
Switch between views using the toolbar or shortcuts to make your work easier and more detailed. These tools make your level design professional and polished!
![Viewport](https://www.vskills.in/certification/tutorial/wp-content/uploads/2025/01/practice-test-banners.png)