Details Panel II – The Transform Category

The Transform Category in the Details Panel is one of the most important sections for editing objects in Unreal Engine. It allows you to control where an object is, how it’s rotated, and how big it is in your level. Let’s explore it step by step in simple terms:

What is the Transform Category?

The Transform Category is a section at the top of the Details Panel. It manages three key properties for any object in your level:

  1. Location
  2. Rotation
  3. Scale

Key Properties in the Transform Category

  1. Location
    • This controls where the object is placed in the level.
    • It uses three axes:
      • X (left to right)
      • Y (forward and backward)
      • Z (up and down)
    • You can type in exact numbers or drag sliders to move the object.
  2. Rotation
    • This adjusts how the object is turned or oriented.
    • It also uses the X, Y, and Z axes:
      • X-axis: Tilts the object forward or backward.
      • Y-axis: Rotates it side to side.
      • Z-axis: Spins it around like a clock.
    • Rotations are measured in degrees (0° to 360°).
  3. Scale
    • This changes the size of the object.
    • Use the X, Y, and Z axes to stretch or shrink the object in specific directions.
    • To scale the object evenly, click the lock icon to link all three axes.

Other Options in the Transform Category

  • Reset Transform
    • Right-click on a property (Location, Rotation, or Scale) and choose Reset to return it to its default value.
  • Snap Settings
    • When moving or rotating an object, snapping helps keep it aligned.
    • Example: Snap an object to the grid for perfect placement.
  • Pivot Adjustments
    • You can move an object’s pivot point to change how it rotates or scales.

How to Use the Transform Category

  1. Select an Object
    • Click on any object in the level to open its Transform settings in the Details Panel.
  2. Adjust Values
    • Type in exact numbers for precise adjustments.
    • Or use your mouse to drag and interact directly with the object in the Viewport.
  3. Test and Adjust
    • Move, rotate, and scale the object until it fits perfectly in your scene.

Why is the Transform Category Important?

  • It gives you complete control over how objects are positioned in your game.
  • Helps you align, organize, and create realistic levels.
  • It’s the foundation for building any 3D world.

Mastering the Transform Category is a must for creating professional and polished game environments!

Details Panel I – Details Panel Interface
Outliner

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