Why should I take this certification?
This course will teach you the principles of physics in Unreal Engine 5, including collision management. You will learn to create user interfaces, enabling you to add menus, load screens, and HUDs to your game. Additionally, you will explore the audio features within the engine, allowing you to incorporate music, dialogue, and sound effects.
How will I benefit from Unreal Engine Certification?
Obtaining a certification in Unreal Engine 5 can significantly enhance your skill set and career prospects in the gaming and interactive media industries. It validates your expertise, increases your professional credibility, and helps you stand out to employers.
Unreal Engine Table of Contents
https://www.vskills.in/certification/unreal-engine-table-of-contents
Companies that hire Unreal Engine Professionals
Vskills Certified Candidate will find employment in Top MNC's like Tech Mahindra, Akamai, Mphasis, Cognizant, HCL, Accenture, TCS.
Jobs for Unreal Engine Professionals
Checkout the various job openings for Selenium Professionals, click here..
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TABLE OF CONTENT
Introduction to the Course
- Introduction
- Registration and Installation
- Projects
- Levels
- Actors
The Level Editor
- Overview
- Select Editing Mode
- Viewport I - Navigating Within the Viewport
- Viewport II – Moving, Rotating, and Scaling
- Viewport III – Snapping
- Viewport IV – Different Ways to View Your Level
- Content Browser I - Overview and Finding Content
- Content Browser II – Adding, Importing, and Saving
- Content Browser III – The Settings Menu
- Content Browser IV – Content Browser Windows
- Details Panel I - Details Panel Interface
- Details Panel II - The Transform Category
- Outliner
Actors
- Static Meshes
- Brushes
- Materials
- Lights
- Atmosphere and Clouds
- Player Start
- Components
- Volumes
- Tutorial 1 - Creating the Sky
- Tutorial 2 - Creating the Playing Area
- Tutorial 3 - Building the Inner Structures of the Level
Blueprints
- Introduction to Blueprints
- Variables
- Functions
- Flow Control I
- Flow Control II
- Accessing Actors Within the Level Blueprint
- Timelines
- Blueprint Classes
- Tutorial 4 - Building the Elevator Platform
- Tutorial 5 - Creating the Enemies
- Tutorial 6 - Creating a Rotating Door
Players and Input
- Game Modes
- Pawns
- Characters
- Controllers
- Enhanced Input
- Input triggers
- Input Modifiers
- Tutorial 7 - Creating a Playable Character
Collisions
- Collisions I - Collision Volumes
- Collisions II - Collision Events
- Collisions III - Causing Damage Due to Collisions
- Tutorial 8 - Adding a Damage System to the Game
- Tutorial 9 - Creating the Orb Item
User Interfaces
- UMG Overview
- Root Widget
- Canvas Panel
- Horizontal Box and Vertical Box
- Grid Panel and Uniform Grid Panel
- Common Widget Properties
- Visual Designer
- Text Widget
- Button Widget
- Border Widget and Image Widget
- Progress Bar Widget
- Check Box Widget
- Scale Box and Size Box
- Tutorial 10 - Creating the HUD
- Tutorial 11 - Damage Tint and Collect Item Tint
- Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
- Tutorial 13 - Game Over and Win Screen Menus
Audio
- Audio I - Audio Overview and Sound Waves
- Audio II - Sound Cues
- Audio III - Attenuation
- Audio IV - Importing and Converting Audio
- Tutorial 14 - Adding Audio to the Game
Miscellaneous
- Downloading Content from the Epic Games Launcher
- Importing 3D Objects from the Internet
- Packaging
- Tutorial 15 - Packaging the Game