Learning Resources
HTML5 Canvas Element
The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap and does not have a built-in scene graph.
Canvas consists of a drawable region defined in HTML code with height and width attributes. JavaScript code may access the area through a full set of drawing functions similar to those of other common 2D APIs, thus allowing for dynamically generated graphics. Some anticipated uses of canvas include building graphs, animations, games, and image composition.
The following code creates a Canvas element in an HTML page:
="example" width="200" height="200"> This text is displayed if your browser does not support HTML5 Canvas. </canvas>
Using JavaScript, you can draw on the canvas:
var example = document.getElementById('example'); var context = example.getContext('2d'); context.fillStyle = 'red'; context.fillRect(30, 30, 50, 50);
This code draws a red rectangle on the screen.