Introduction includes Network types IP address NIC etc

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Networks can be categorized in several different ways. One approach defines the type of network according to the geographic area it spans. Local area networks (LANs), for example, typically reach across a single home, whereas wide area networks (WANs), reach across cities, states, or even across the world. The Internet is the world’s largest public WAN.

Computer networks also differ in their design. The two types of high-level network design are called client-server and peer-to-peer. Client-server networks feature centralized server computers that store email, Web pages, files and or applications. On a peer-to-peer network, conversely, all computers tend to support the same functions. Client-server networks are much more common in business and peer-to-peer networks much more common in homes.

A network topology represents its layout or structure from the point of view of data flow. In so-called bus networks, for example, all of the computers share and communicate across one common conduit, whereas in a star network, all data flows through one centralized device. Common types of network topologies include bus, star, ring and mesh.

Networking Devices

  • Switches are used to connect multiple devices on the same network within a building or campus. For example, a switch can connect your computers, printers and servers, creating a network of shared resources. The switch, one aspect of your networking basics, would serve as a controller, allowing the various devices to share information and talk to each other. Through information sharing and resource allocation, switches save you money and increase productivity.There are two basic types of switches to choose from as part of your networking basics: managed and unmanaged.
    • An unmanaged switch works out of the box and does not allow you to make changes. Home-networking equipment typically offers unmanaged switches.
    • A managed switch allows you access to program it. This provides greater flexibility to your networking basics because the switch can be monitored and adjusted locally or remotely to give you control over network traffic, and who has access to your network.
  • Routers, the second valuable component of your networking basics, are used to tie multiple networks together. For example, you would use a router to connect your networked computers to the Internet and thereby share an Internet connection among many users. The router will act as a dispatcher, choosing the best route for your information to travel so that you receive it quickly.Routers analyze the data being sent over a network, change how it is packaged, and send it to another network, or over a different type of network. They connect your business to the outside world, protect your information from security threats, and can even decide which computers get priority over others.Depending on your business and your networking plans, you can choose from routers that include different capabilities. These can include networking basics such as:
    • Firewall: Specialized software that examines incoming data and protects your business network against attacks
    • Virtual Private Network (VPN): A way to allow remote employees to safely access your network remotely
    • IP Phone network : Combine your company’s computer and telephone network, using voice and conferencing technology, to simplify and unify your communications
  • Node – A node is anything that is connected to the network. While a node is typically a computer, it can also be something like a printer or CD-ROM tower.
  • Segment – A segment is any portion of a network that is separated, by a switch, bridge or router, from other parts of the network.
  • Backbone – The backbone is the main cabling of a network that all of the segments connect to. Typically, the backbone is capable of carrying more information than the individual segments. For example, each segment may have a transfer rate of 10 Mbps (megabits per second), while the backbone may operate at 100 Mbps.
  • Topology – Topology is the way that each node is physically connected to the network (more on this in the next section).
  • Local Area Network (LAN) – A LAN is a network of computers that are in the same general physical location, usually within a building or a campus. If the computers are far apart (such as across town or in different cities), then a Wide Area Network(WAN) is typically used.
  • Network Interface Card (NIC) – Every computer (and most other devices) is connected to a network through an NIC. In most desktop computers, this is an Ethernet card (normally 10 or 100 Mbps) that is plugged into a slot on the computer’s motherboard.
  • Media Access Control (MAC) address – This is the physical address of any device — such as the NIC in a computer — on the network. The MAC address, which is made up of two equal parts, is 6 bytes long. The first 3 bytes identify the company that made the NIC. The second 3 bytes are the serial number of the NIC itself.
  • Unicast – A unicast is a transmission from one node addressed specifically to another node.
  • Multicast – In a multicast, a node sends a packet addressed to a special group address. Devices that are interested in this group register to receive packets addressed to the group. An example might be a Cisco router sending out an update to all of the other Cisco routers.
  • Broadcast – In a broadcast, a node sends out a packet that is intended for transmission to all other nodes on the network.

Types of Networks

Several types of networks exist, from small two-station arrangements, to networks that interconnect offices in many cities:

  • Local area networks—The smallest office network is referred to as a local area network (LAN). A LAN is formed from computers and components in a single office or building. LANs built from the same components as are used in office networks are also common at home.
  • Wide area networks—LANs in different locations can be connected by high-speed fiber-optic, satellite, or leased phone lines to form a wide area network (WAN).
  • The Internet—The World Wide Web is the most visible part of the world’s largest network, the Internet. The Internet is really a network of networks, all of which are connected to each other through Transmission Control Protocol/Internet Protocol (TCP/IP). It’s a glorified WAN in many respects. Programs such as web browsers, File Transfer Protocol (FTP) clients, and email clients are some of the most common ways users work with the Internet.
  • Intranets—Intranets use the same web browsers and other software and the same TCP/IP protocol as the public Internet, but intranets exist as a portion of a company’s private network. Typically, intranets comprise one or more LANs that are connected to other company networks, but, unlike the Internet, the content is restricted to authorized company users only. Essentially, an intranet is a private Internet.
  • Extranets—Intranets that share a portion of their content with customers, suppliers, or other businesses, but not with the general public, are called extranets. As with intranets, the same web browsers and other software are used to access the content.

Note: Both intranets and extranets rely on firewalls and other security tools and procedures to keep their private contents private.

Requirements for a Network

Unless the computers that are connected know they are connected and agree on a common means of communication and what resources are to be shared, they can’t work together. Networking software is just as important as networking hardware because it establishes the logical connections that make the physical connections work.

At a minimum, each network requires the following:

  • Physical (cable) or wireless (usually via radio frequency [RF]) connections between computers.
  • A common set of communications rules, known as a network protocol.
  • Software that enables resources to be served to or shared with other network-enabled devices and that controls access to the shared resources. This can be in the form of a network operating system or NOS (such as older versions of Novell Netware) that runs on top of an operating system; however, current operating systems (OSes), such as WindowsMac OS X, and Linux also provide network sharing services, thus eliminating the need for a specialized NOS. A machine sharing resources is usually called a server.
  • Resources that can be shared, such as printers, drives, modems, media players, and so on.
  • Software that enables computers to access other computers sharing resources (servers). Systems accessing shared resources are usually called network clients. Client software can be in the form of a program or service that runs on top of an OS. Current OSes, such as Windows, Mac OS X, and Linux include client software.

Client/Server Networks

On a client/server network, every computer has a distinct role: that of either a client or a server. A server is designed to share its resources among the client computers on the network. Typically, servers are located in secured areas, such as locked closets ordata centers (server rooms), because they hold an organization’s most valuable data and do not have to be accessed by operators on a continuous basis. The rest of the computers on the network function as clients (see image below).

dedicated server computer often has faster processors, more memory, and more storage space than a client because it might have to service dozens or even hundreds of users at the same time. High-performance servers typically use from two to eight processors (and that’s not counting multi-core CPUs), have many gigabytes of memory installed, and have one or more server-optimized network interface cards (NICs), RAID (Redundant Array of Independent Drives) storage consisting of multiple drives, and redundant power supplies. Servers often run a special network OS—such as Windows Server, Linux, or UNIX—that is designed solely to facilitate the sharing of its resources. These resources can reside on a single server or on a group of servers. When more than one server is used, each server can “specialize” in a particular task (file server, print server, fax server, email server, and so on) or provide redundancy (duplicate servers) in case of server failure. For demanding computing tasks, several servers can act as a single unit through the use of parallel processing.

A client computer typically communicates only with servers, not with other clients. A client system is a standard PC that is running an OS such as Windows. Current OSes contain client software that enables the client computers to access the resources that servers share. Older OSes, such as Windows 3.x and DOS, required add-on network client software to join a network.

Peer-to-Peer Networks

By contrast, on a peer-to-peer network, every computer is equal and can communicate with any other computer on the network to which it has been granted access rights. Essentially, every computer on a peer-to-peer network can function as both a server and a client; any computer on a peer-to-peer network is considered a server if it shares a printer, a folder, a drive, or some other resource with the rest of the network. This is why you might hear about client and server activities, even when the discussion is about a peer-to-peer network.

Peer-to-peer networks can be as small as two computers or as large as hundreds of systems and devices. Although there is no theoretical limit to the size of a peer-to-peer network, performance, security, and access become a major headache on peer-based networks as the number of computers increases. In addition, Microsoft imposes a limit of only 5, 10 or 20 concurrent client connections to computers running Windows. This means that a maximum of 20 (or fewer) systems will be able to concurrently access shared files or printers on a given system. This limit is expressed as the “Maximum Logged On Users” and can be seen by issuing the NET CONFIG SERVER command at a command prompt. This limit is normally unchangeable and is fixed in the specific version and edition of Windows as follows:

  • 5 users: Windows XP Home, Vista Starter/Home Basic
  • 10 users: Windows NT, 2000, XP Professional, Vista Home Premium/Business/Enterprise/Ultimate
  • 20 users: Windows 7 (all editions)

Comparing Client/Server and Peer-to-Peer Networks

Client/server LANs offer enhanced security for shared resources, greater performance, increased backup efficiency for network-based data, and the potential for the use of redundant power supplies and RAID drive arrays. Client/server LANs also are more expensive to purchase and maintain. The following table compares client/server and peer-to-peer server networking.

Comparing Client/Server and Peer-to-Peer Networking
Item Client/Server Peer-to-Peer
Access control Via user/group lists of permissions Via user/group lists of permissions to only the resources granted, and different users can be given different levels of access. Resources are managed by each system with shared resources. Depending on the OS, resources may becontrolled by separate passwords for each shared resource or by a user list stored on each system with shared resources. Some OSs do not use passwords or user/group lists, thus enabling access to shared resources for anyone accessing the network.
Security High; access is controlled by user or by group identity. Varies; if password protection is employed, anyone who knows the password can access a shared resource. If no passwords are used, anyone who can access the workgroup can access shared resources. However, if user/group names are used,security is comparable to a client/server network.
Performance High; the server is dedicated and doesn’t handle other tasks. Low; servers often act as workstations.
Hardware Cost High; specialized high-performance server hardware with redundancy features. Low; any workstation can become a server by sharing resources.
Software Cost Higher; license fees per user are part of the cost of the server OS. Lower; client software is included with OS.
Backup Centralized on the server; managed by network administrator. Backup by device and media only required at server. Decentralized; managed by users. Backup devices and media are required at each workstation.
Redundancy Yes; duplicate power supplies, hot-swappable drive arrays, and even redundant servers are common; network OS normally is capable of using redundant devices automatically. No true redundancy among peer “servers” or clients; failures require manual intervention to correct, with a high possibility of data loss.

 

The most common choice today for new networks is Ethernet (both wired and wireless). In rare cases, you may encounter a Token-Ring or ARCnet network. Network data-link architectures you might encounter are summarized in the following table. The abbreviations used for the cable types are explained as.

LAN Architecture Summary
Network Type Speed Maximum Number of Stations Transmission Types Notes
Ethernet 10 Mb/s 1024 Category 3 UTP or better (10BASE-T), Thinnet RG-58 coax (10BASE-2), Thicknet coax (10BASE-5), fiber-optic (10BASE-F) Replaced by Fast Ethernet; backward compatible with Fast or Gigabit Ethernet when using UTP.
Fast Ethernet 100 Mb/s 1024 Category 5 UTP or better The most popular wired networking standard, rapidly being replaced by gigabit Ethernet.
Gigabit Ethernet 1000 Mb/s 1024 Category 5 UTP or better Recommended for new installations; uses all four signal pairs in the cable.
10 Gigabit Ethernet 10 000 Mb/s 1024 Category 6a UTP or better Uses all four signal pairs in the cable.
802.11a Wireless Ethernet Up to 54 Mb/s 1024 RF 5 GHz band with dual-band 802.11n Short range; interoperable with dual-band  802.11n.
802.11b Wireless Ethernet Up to 11 Mb/s 1024 RF 2.4 GHz band Interoperable with 802.11g/n.
802.11g Wireless Ethernet Up to 54 Mb/s 1024 RF 2.4 GHz band Interoperable with 802.11b/n.
802.11n Wireless Ethernet Up to 600 Mb/s 1,024 RF 2.4/5 GHz bands Longest range; interoperable with 802.11a/b/g; dual-band hardware needed to interoperate with 802.11a; recommended for new installations.
Token-Ring 4/16/100 Mb/s 72 on UTP; 250–260 on Type 1 STP UTP, Type 1 STP, and fiber-optic Replaced by Ethernet; obsolete for new installations.
ARCnet 2.5 Mb/s 255 RG-62 coax UTP, Type 1 STP Replaced by Ethernet; obsolete for new installations; uses the same coax cable as IBM 3270 terminals.
UTP = unshielded twisted pair, STP = shielded twisted pair, RF = Radio Frequency

The following table summarizes the differences between these protocols.

Overview of Network Protocols and Suites
Protocol Best Used for Notes
TCP/IP Most Windows-based networks, as well as Linux, UNIX, Mac OS, and other networks Native protocol suite for Windows 2000 forward, Novell NetWare 5.x and above, Linux, UNIX, and Mac OS. Also used for dial-up Internet access.
IPX/SPX Novell 4.x and earlier networks Used by NetWare 5.x for certain special features only.
NetBIOS Older Windows for Workgroups or DOS-based peer networks Simplest protocol. It can’t be routed between networks and is also used with Direct Cable Connection “networking” via USB, ­parallel, or serial ports.

All the computers on any given network must use the same network protocol or protocol suite to communicate with each other.

IP and TCP/IP

IP stands for Internet Protocol; it is the network layer of the collection of protocols (or protocol suite) developed for use on the Internet and commonly known as TCP/IP.

Later, the TCP/IP protocols were adopted by the UNIX OSs. They have now become the most commonly used protocol suite on PC LANs. Virtually every OS with networking capabilities supports TCP/IP, and it is well on its way to displacing all the other competing protocols. Novell NetWare 6 and above, Linux, Windows XP and newer all use TCP/IP as their native network protocol.

TCP/IP: LAN and Dial-up Networks

TCP/IP, unlike the other network protocols listed in the previous section, is also a protocol used by people who have never seen a NIC. People who access the Internet via modems (this is referred to as dial-up networking in some older Windows versions) use TCP/IP just as those whose Web access is done with their existing LANs. Although the same protocol is used in both cases, the settings vary a great deal.

The following table summarizes the differences you’re likely to encounter. If you access the Internet with both modems and a LAN, you must ensure that the TCP/IP properties for modems and LANs are set correctly. You also might need to adjust your browser settings to indicate which connection type you are using. The table provides general guidelines; your ISP or network administrator can give you the specific details.

TCP/IP Properties by Connection Type: Overview
TCP/IP Property Tab Setting Modem Access
(Dial-up Adapter)
LAN Access (Network Card)
IP Address IP Address Automatically assigned by ISP Specified (get value from network administrator) or automatically assigned by a DHCP server on the network. DHCP servers are often built into gateways and routers.
WINS Configuration Enable/Disable WINS Resolution  Disabled Indicate server or enable DHCP to allow NetBIOS over TCP/IP.
Gateway Add Gateway/List of Gateways Automatically assigned by ISP IP address of gateway used to connect the LAN to the Internet.
DNS Configuration Enable/Disable Host Domain by ISP Automatically assigned Enabled, with the host and domain specified (get value from network administrator).

As you can see from that table, correct settings for LAN access to the Internet and dial-up networking (modem) settings are almost always completely different. In general, the best way to get your dial-up networking connection working correctly is to use your ISP’s automatic setup software. This is usually supplied as part of your ISP’s signup software kit. After the setup is working, view the properties and record them for future troubleshooting use.

IP Address

An Internet Protocol address (IP address) is a numerical label assigned to each device (e.g., computer, printer) participating in acomputer network that uses the Internet Protocol for communication. An IP address serves two principal functions: host or network interface identification and location addressing. Its role has been characterized as follows: “name indicates what we seek. An address indicates where it is. A route indicates how to get there.

The designers of the Internet Protocol defined an IP address as a 32-bit number and this system, known as Internet Protocol Version 4 (IPv4), is still in use today. However, due to the enormous growth of the Internet and the predicted depletion of available addresses, a new version of IP (IPv6), using 128 bits for the address, was developed in 1995. IPv6 was standardized as RFC 2460 in 1998, and itsdeployment has been ongoing since the mid-2000s.

IP addresses are binary numbers, but they are usually stored in text files and displayed in human-readable notations, such as 172.16.254.1 (for IPv4), and 2001:db8:0:1234:0:567:8:1 (for IPv6).

Network Interface Card –

network interface controller (also known as a network interface cardnetwork adapterLAN adapter and by similar terms) is a computer hardware component that connects a computer to a computer network.

Early network interface controllers were commonly implemented on expansion cards that plugged into a computer bus; the low cost and ubiquity of the Ethernet standard means that most newer computers have a network interface built into the motherboard.

 


The OSI Model:

Open System Interconnection (OSI) reference model has become an International standard and serves as a guide for networking. This model is the best known and most widely used guide to describe networking environments. Vendors design network products based on the specifications of the OSI model. It provides a description of how network hardware and software work together in a layered fashion to make communications possible. It also helps with trouble shooting by providing a frame of reference that describes how components are supposed to function.

There are seven to get familiar with and these are the physical layer, data link layer, network layer, transport layer, session layer, presentation layer, and the application layer.

  • Physical Layer, is just that the physical parts of the network such as wires, cables, and there media along with the length. Also this layer takes note of the electrical signals that transmit data throughout system.
  • Data Link Layer, this layer is where we actually assign meaning to the electrical signals in the network. The layer also determines the size and format of data sent to printers, and other devices. Also I don’t want to forget that these are also called nodes in the network. Another thing to consider in this layer is will also allow and define the error detection and correction schemes that insure data was sent and received.
  • Network Layer, this layer provides the definition for the connection of two dissimilar networks.
  • Transport Layer, this layer allows data to be broken into smaller packages for data to be distributed and addressed to other nodes (workstations).
  • Session Layer, this layer helps out with the task to carry information from one node (workstation) to another node (workstation). A session has to be made before we can transport information to another computer.
  • Presentation Layer, this layer is responsible to code and decode data sent to the node.
  • Application Layer, this layer allows you to use an application that will communicate with say the operation system of a server. A good example would be using your web browser to interact with the operating system on a server such as Windows NT, which in turn gets the data you requested.

Network Architectures:

Ethernet

Ethernet is the most popular physical layer LAN technology in use today. Other LAN types include Token Ring, Fast Ethernet, Fiber Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk. Ethernet connection is popular because it strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal networking technology for most computer users today. The Institute for Electrical and Electronic Engineers (IEEE) defines the Ethernet standard as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet network as well as specifying how elements in an Ethernet network interact with one another. By adhering to the IEEE standard, network equipment and network protocols can communicate efficiently.

Fast Ethernet

For Ethernet networks that need higher transmission speeds, the Fast Ethernet standard (IEEE 802.3u) has been established. This standard raises the Ethernet speed limit from 10 Megabits per second (Mbps) to 100 Mbps with only minimal changes to the existing cable structure. There are three types of Fast Ethernet: 100BASE-TX for use with level 5 UTP cable, 100BASE-FX for use with fiber-optic cable, and 100BASE-T4 which utilizes an extra two wires for use with level 3 UTP cable. The 100BASE-TX standard has become the most popular due to its close compatibility with the 10BASE-T Ethernet standard. For the network manager, the incorporation of Fast Ethernet into an existing configuration presents a host of decisions. Managers must determine the number of users in each site on the network that need the higher throughput, decide which segments of the backbone need to be reconfigured specifically for 100BASE-T and then choose the necessary hardware to connect the 100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next generation of networks will support even higher data transfer speeds.

Token Ring

Token Ring is another form of network configuration which differs from Ethernet in that all messages are transferred in a unidirectional manner along the ring at all times. Data is transmitted in tokens, which are passed along the ring and viewed by each device. When a device sees a message addressed to it, that device copies the message and then marks that message as being read. As the message makes its way along the ring, it eventually gets back to the sender who now notes that the message was received by the intended device. The sender can then remove the message and free that token for use by others.

Various PC vendors have been proponents of Token Ring networks at different times and thus these types of networks have been implemented in many organizations.

FDDI

FDDI (Fiber-Distributed Data Interface) is a standard for data transmission on fiber optic lines in a local area network that can extend in range up to 200 km (124 miles). The FDDI protocol is based on the token ring protocol. In addition to being large geographically, an FDDI local area network can support thousands of users.

Protocols:

Network protocols are standards that allow computers to communicate. A protocol defines how computers identify one another on a network, the form that the data should take in transit, and how this information is processed once it reaches its final destination. Protocols also define procedures for handling lost or damaged transmissions or “packets.” TCP/IP (for UNIX, Windows NT, Windows 95 and other platforms), IPX (for Novell NetWare), DECnet (for networking Digital Equipment Corp. computers), AppleTalk (for Macintosh computers), and NetBIOS/NetBEUI (for LAN Manager and Windows NT networks) are the main types of network protocols in use today.

Although each network protocol is different, they all share the same physical cabling. This common method of accessing the physical network allows multiple protocols to peacefully coexist over the network media, and allows the builder of a network to use common hardware for a variety of protocols. This concept is known as “protocol independence,”

Some Important Protocols and their job:

Protocol Acronym Its Job
Point-To-Point TCP/IP The backbone protocol of the internet. Popular also for intranets using the internet
Transmission Control Protocol/internet Protocol TCP/IP The backbone protocol of the internet. Popular also for intranets using the internet
Internetwork Package Exchange/Sequenced Packet Exchange IPX/SPX This is a standard protocol for Novell Network Operating System
NetBIOS Extended User Interface NetBEUI This is a Microsoft protocol that doesn’t support routing to other networks
File Transfer Protocol FTP Used to send and receive files from a remote host
Hyper Text Transfer Protocol HTTP Used for the web to send documents that are encoded in HTML.
Network File Services NFS Allows network nodes or workstations to access files and drives as if they were their own.
Simple Mail Transfer Protocol SMTP Used to send Email over a network
Telnet Used to connect to a host and emulate a terminal that the remote server can recognize

Introduction to TCP/IP Networks:

TCP/IP-based networks play an increasingly important role in computer networks. Perhaps one reason for their appeal is that they are based on an open specification that is not controlled by any vendor.

What Is TCP/IP?

TCP stands for Transmission Control Protocol and IP stands for Internet Protocol. The term TCP/IP is not limited just to these two protocols, however. Frequently, the term TCP/IP is used to refer to a group of protocols related to the TCP and IP protocols such as the User Datagram Protocol (UDP), File Transfer Protocol (FTP), Terminal Emulation Protocol (TELNET), and so on.

The Origins of TCP/IP

In the late 1960s, DARPA (the Defense Advanced Research Project Agency), in the United States, noticed that there was a rapid proliferation of computers in military communications. Computers, because they can be easily programmed, provide flexibility in achieving network functions that is not available with other types of communications equipment. The computers then used in military communications were manufactured by different vendors and were designed to interoperate with computers from that vendor only. Vendors used proprietary protocols in their communications equipment. The military had a multi vendor network but no common protocol to support the heterogeneous equipment from different vendors

Network Cables and Stuff:

In the network you will commonly find three types of cables used these are the, coaxial cable, fiber optic and twisted pair.

Thick Coaxial Cable

This type cable is usually yellow in color and used in what is called thicknets, and has two conductors. This coax can be used in 500-meter lengths. The cable itself is made up of a solid center wire with a braided metal shield and plastic sheathing protecting the rest of the wire.

Thin Coaxial Cable

As with the thick coaxial cable is used in thicknets the thin version is used in thinnets. This type cable is also used called or referred to as RG-58. The cable is really just a cheaper version of the thick cable.

Fiber Optic Cable

As we all know fiber optics are pretty darn cool and not cheap. This cable is smaller and can carry a vast amount of information fast and over long distances.

Twisted Pair Cables

These come in two flavors of unshielded and shielded.

Shielded Twisted Pair (STP)

Is more common in high-speed networks. The biggest difference you will see in the UTP and STP is that the STP use’s metallic shield wrapping to protect the wire from interference.

-Something else to note about these cables is that they are defined in numbers also. The bigger the number the better the protection from interference. Most networks should go with no less than a CAT 3 and CAT 5 is most recommended.

-Now you know about cables we need to know about connectors. This is pretty important and you will most likely need the RJ-45 connector. This is the cousin of the phone jack connector and looks real similar with the exception that the RJ-45 is bigger. Most commonly your connector are in two flavors and this is BNC (Bayonet Naur Connector) used in thicknets and the RJ-45 used in smaller networks using UTP/STP.

Unshielded Twisted Pair (UTP)

This is the most popular form of cables in the network and the cheapest form that you can go with. The UTP has four pairs of wires and all inside plastic sheathing. The biggest reason that we call it Twisted Pair is to protect the wires from interference from themselves. Each wire is only protected with a thin plastic sheath.

Ethernet Cabling

Now to familiarize you with more on the Ethernet and it’s cabling we need to look at the 10’s. 10Base2, is considered the thin Ethernet, thinnet, and thinwire which uses light coaxial cable to create a 10 Mbps network. The cable segments in this network can’t be over 185 meters in length. These cables connect with the BNC connector. Also as a note these unused connection must have a terminator, which will be a 50-ohm terminator.

10Base5, this is considered a thicknet and is used with coaxial cable arrangement such as the BNC connector. The good side to the coaxial cable is the high-speed transfer and cable segments can be up to 500 meters between nodes/workstations. You will typically see the same speed as the 10Base2 but larger cable lengths for more versatility.

10BaseT, the “T” stands for twisted as in UTP (Unshielded Twisted Pair) and uses this for 10Mbps of transfer. The down side to this is you can only have cable lengths of 100 meters between nodes/workstations. The good side to this network is they are easy to set up and cheap! This is why they are so common an ideal for small offices or homes.

100BaseT, is considered Fast Ethernet uses STP (Shielded Twisted Pair) reaching data transfer of 100Mbps. This system is a little more expensive but still remains popular as the 10BaseT and cheaper than most other type networks. This on of course would be the cheap fast version.

10BaseF, this little guy has the advantage of fiber optics and the F stands for just that. This arrangement is a little more complicated and uses special connectors and NIC’s along with hubs to create its network. Pretty darn neat and not to cheap on the wallet.

An important part of designing and installing an Ethernet is selecting the appropriate Ethernet medium. There are four major types of media in use today: Thickwire for 10BASE5 networks, thin coax for 10BASE2 networks, unshielded twisted pair (UTP) for 10BASE-T networks and fiber optic for 10BASE-FL or Fiber-Optic Inter-Repeater Link (FOIRL) networks. This wide variety of media reflects the evolution of Ethernet and also points to the technology’s flexibility. Thickwire was one of the first cabling systems used in Ethernet but was expensive and difficult to use. This evolved to thin coax, which is easier to work with and less expensive.

Network Topologies:

What is a Network topology?

A network topology is the geometric arrangement of nodes and cable links in a LAN,

There are three topology’s to think about when you get into networks. These are the star, rind, and the bus.

Star, in a star topology each node has a dedicated set of wires connecting it to a central network hub. Since all traffic passes through the hub, the hub becomes a central point for isolating network problems and gathering network statistics.

Ring, a ring topology features a logically closed loop. Data packets travel in a single direction around the ring from one network device to the next. Each network device acts as a repeater, meaning it regenerates the signal

Bus, the bus topology, each node (computer, server, peripheral etc.) attaches directly to a common cable. This topology most often serves as the backbone for a network. In some instances, such as in classrooms or labs, a bus will connect small workgroups

Collisions:

Ethernet is a shared media, so there are rules for sending packets of data to avoid conflicts and protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two nodes at different locations attempt to send data at the same time. When both PCs are transferring a packet to the network at the same time, a collision will result.

Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network, which results in a lot of contention for network bandwidth. This can slow the performance of the network from the user’s point of view. Segmenting the network, where a network is divided into different pieces joined together logically with a bridge or switch, is one way of reducing an overcrowded network.

Ethernet Products:

The standards and technology that have just been discussed help define the specific products that network managers use to build Ethernet networks. The following text discusses the key products needed to build an Ethernet LAN.

Transceivers

Transceivers are used to connect nodes to the various Ethernet media. Most computers and network interface cards contain a built-in 10BASE-T or 10BASE2 transceiver, allowing them to be connected directly to Ethernet without requiring an external transceiver. Many Ethernet devices provide an AUI connector to allow the user to connect to any media type via an external transceiver. The AUI connector consists of a 15-pin D-shell type connector, female on the computer side, male on the transceiver side. Thickwire (10BASE5) cables also use transceivers to allow connections.

For Fast Ethernet networks, a new interface called the MII (Media Independent Interface) was developed to offer a flexible way to support 100 Mbps connections. The MII is a popular way to connect 100BASE-FX links to copper-based Fast Ethernet devices.

Network Interface Cards:

Network interface cards, commonly referred to as NICs, and are used to connect a PC to a network. The NIC provides a physical connection between the networking cable and the computer’s internal bus. Different computers have different bus architectures; PCI bus master slots are most commonly found on 486/Pentium PCs and ISA expansion slots are commonly found on 386 and older PCs. NICs come in three basic varieties: 8-bit, 16-bit, and 32-bit. The larger the number of bits that can be transferred to the NIC, the faster the NIC can transfer data to the network cable.

Many NIC adapters comply with Plug-n-Play specifications. On these systems, NICs are automatically configured without user intervention, while on non-Plug-n-Play systems, configuration is done manually through a setup program and/or DIP switches.

Cards are available to support almost all networking standards, including the latest Fast Ethernet environment. Fast Ethernet NICs are often 10/100 capable, and will automatically set to the appropriate speed. Full duplex networking is another option, where a dedicated connection to a switch allows a NIC to operate at twice the speed.

Hubs/Repeaters:

Hubs/repeaters are used to connect together two or more Ethernet segments of any media type. In larger designs, signal quality begins to deteriorate as segments exceed their maximum length. Hubs provide the signal amplification required to allow a segment to be extended a greater distance. A hub takes any incoming signal and repeats it out all ports.

Ethernet hubs are necessary in star topologies such as 10BASE-T. A multi-port twisted pair hub allows several point-to-point segments to be joined into one network. One end of the point-to-point link is attached to the hub and the other is attached to the computer. If the hub is attached to a backbone, then all computers at the end of the twisted pair segments can communicate with all the hosts on the backbone. The number and type of hubs in any one-collision domain is limited by the Ethernet rules. These repeater rules are discussed in more detail later.

Network Type Max Nodes
Per Segment
Max Distance
Per Segment
10BASE-T
10BASE2
10BASE5
10BASE-FL
2
30
100
2
100m
185m
500m
2000m

Adding Speed:

While repeaters allow LANs to extend beyond normal distance limitations, they still limit the number of nodes that can be supported. Bridges and switches, however, allow LANs to grow significantly larger by virtue of their ability to support full Ethernet segments on each port. Additionally, bridges and switches selectively filter network traffic to only those packets needed on each segment – this significantly increases throughput on each segment and on the overall network. By providing better performance and more flexibility for network topologies, bridges and switches will continue to gain popularity among network managers.

Bridges:

The function of a bridge is to connect separate networks together. Bridges connect different networks types (such as Ethernet and Fast Ethernet) or networks of the same type. Bridges map the Ethernet addresses of the nodes residing on each network segment and allow only necessary traffic to pass through the bridge. When a packet is received by the bridge, the bridge determines the destination and source segments. If the segments are the same, the packet is dropped (“filtered”); if the segments are different, then the packet is “forwarded” to the correct segment. Additionally, bridges do not forward bad or misaligned packets.

Bridges are also called “store-and-forward” devices because they look at the whole Ethernet packet before making filtering or forwarding decisions. Filtering packets, and regenerating forwarded packets enable bridging technology to split a network into separate collision domains. This allows for greater distances and more repeaters to be used in the total network design.

Ethernet Switches:

Ethernet switches are an expansion of the concept in Ethernet bridging. LAN switches can link four, six, ten or more networks together, and have two basic architectures: cut-through and store-and-forward. In the past, cut-through switches were faster because they examined the packet destination address only before forwarding it on to its destination segment. A store-and-forward switch, on the other hand, accepts and analyzes the entire packet before forwarding it to its destination.

It takes more time to examine the entire packet, but it allows the switch to catch certain packet errors and keep them from propagating through the network. Both cut-through and store-and-forward switches separate a network into collision domains, allowing network design rules to be extended. Each of the segments attached to an Ethernet switch has a full 10 Mbps of bandwidth shared by fewer users, which results in better performance (as opposed to hubs that only allow bandwidth sharing from a single Ethernet). Newer switches today offer high-speed links, FDDI, Fast Ethernet or ATM. These are used to link switches together or give added bandwidth to high-traffic servers. A network composed of a number of switches linked together via uplinks is termed a “collapsed backbone” network.

Routers:

Routers filter out network traffic by specific protocol rather than by packet address. Routers also divide networks logically instead of physically. An IP router can divide a network into various subnets so that only traffic destined for particular IP addresses can pass between segments. Network speed often decreases due to this type of intelligent forwarding. Such filtering takes more time than that exercised in a switch or bridge, which only looks at the Ethernet address. However, in more complex networks, overall efficiency is improved by using routers.

What is a network firewall?

A firewall is a system or group of systems that enforces an access control policy between two networks. The actual means by which this is accomplished varies widely, but in principle, the firewall can be thought of as a pair of mechanisms: one which exists to block traffic, and the other which exists to permit traffic. Some firewalls place a greater emphasis on blocking traffic, while others emphasize permitting traffic. Probably the most important thing to recognize about a firewall is that it implements an access control policy. If you don’t have a good idea of what kind of access you want to allow or to deny, a firewall really won’t help you. It’s also important to recognize that the firewall’s configuration, because it is a mechanism for enforcing policy, imposes its policy on everything behind it. Administrators for firewalls managing the connectivity for a large number of hosts therefore have a heavy responsibility.

Network Design Criteria:

Ethernets and Fast Ethernets have design rules that must be followed in order to function correctly. Maximum number of nodes, number of repeaters and maximum segment distances are defined by the electrical and mechanical design properties of each type of Ethernet and Fast Ethernet media.

A network using repeaters, for instance, functions with the timing constraints of Ethernet. Although electrical signals on the Ethernet media travel near the speed of light, it still takes a finite time for the signal to travel from one end of a large Ethernet to another. The Ethernet standard assumes it will take roughly 50 microseconds for a signal to reach its destination.

Ethernet is subject to the “5-4-3” rule of repeater placement: the network can only have five segments connected; it can only use four repeaters; and of the five segments, only three can have users attached to them; the other two must be inter-repeater links.

If the design of the network violates these repeater and placement rules, then timing guidelines will not be met and the sending station will resend that packet. This can lead to lost packets and excessive resent packets, which can slow network performance and create trouble for applications. Fast Ethernet has modified repeater rules, since the minimum packet size takes less time to transmit than regular Ethernet. The length of the network links allows for a fewer number of repeaters. In Fast Ethernet networks, there are two classes of repeaters. Class I repeaters have a latency of 0.7 microseconds or less and are limited to one repeater per network. Class II repeaters have a latency of 0.46 microseconds or less and are limited to two repeaters per network. The following are the distance (diameter) characteristics for these types of Fast Ethernet repeater combinations:

Fast Ethernet Copper Fiber
No Repeaters
One Class I Repeater
One Class II Repeater
Two Class II Repeaters
100m
200m
200m
205m
412m*
272m
272m
228m
* Full Duplex Mode 2 km

When conditions require greater distances or an increase in the number of nodes/repeaters, then a bridge, router or switch can be used to connect multiple networks together. These devices join two or more separate networks, allowing network design criteria to be restored. Switches allow network designers to build large networks that function well. The reduction in costs of bridges and switches reduces the impact of repeater rules on network design.

Each network connected via one of these devices is referred to as a separate collision domain in the overall network.

Types of Servers:

Device Servers

A device server is defined as a specialized, network-based hardware device designed to perform a single or specialized set of server functions. It is characterized by a minimal operating architecture that requires no per seat network operating system license, and client access that is independent of any operating system or proprietary protocol. In addition the device server is a “closed box,” delivering extreme ease of installation, minimal maintenance, and can be managed by the client remotely via a Web browser.

Print servers, terminal servers, remote access servers and network time servers are examples of device servers which are specialized for particular functions. Each of these types of servers has unique configuration attributes in hardware or software that help them to perform best in their particular arena.

Print Servers

Print servers allow printers to be shared by other users on the network. Supporting either parallel and/or serial interfaces, a print server accepts print jobs from any person on the network using supported protocols and manages those jobs on each appropriate printer.

Print servers generally do not contain a large amount of memory; printers simply store information in a queue. When the desired printer becomes available, they allow the host to transmit the data to the appropriate printer port on the server. The print server can then simply queue and print each job in the order in which print requests are received, regardless of protocol used or the size of the job.

Multiport Device Servers

Devices that are attached to a network through a multiport device server can be shared between terminals and hosts at both the local site and throughout the network. A single terminal may be connected to several hosts at the same time (in multiple concurrent sessions), and can switch between them. Multiport device servers are also used to network devices that have only serial outputs. A connection between serial ports on different servers is opened, allowing data to move between the two devices.

Given its natural translation ability, a multi-protocol multiport device server can perform conversions between the protocols it knows, like LAT and TCP/IP. While server bandwidth is not adequate for large file transfers, it can easily handle host-to-host inquiry/response applications, electronic mailbox checking, etc. And it is far more economical than the alternatives of acquiring expensive host software and special-purpose converters. Multiport device and print servers give their users greater flexibility in configuring and managing their networks.

Whether it is moving printers and other peripherals from one network to another, expanding the dimensions of interoperability or preparing for growth, multiport device servers can fulfill your needs, all without major rewiring.

Access Servers

While Ethernet is limited to a geographic area, remote users such as traveling sales people need access to network-based resources. Remote LAN access, or remote access, is a popular way to provide this connectivity. Access servers use telephone services to link a user or office with an office network. Dial-up remote access solutions such as ISDN or asynchronous dial introduce more flexibility. Dial-up remote access offers both the remote office and the remote user the economy and flexibility of “pay as you go” telephone services. ISDN is a special telephone service that offers three channels, two 64 Kbps “B” channels for user data and a “D” channel for setting up the connection. With ISDN, the B channels can be combined for double bandwidth or separated for different applications or users. With asynchronous remote access, regular telephone lines are combined with modems and remote access servers to allow users and networks to dial anywhere in the world and have data access. Remote access servers provide connection points for both dial-in and dial-out applications on the network to which they are attached. These hybrid devices route and filter protocols and offer other services such as modem pooling and terminal/printer services. For the remote PC user, one can connect from any available telephone jack (RJ45), including those in a hotel rooms or on most airplanes.

Network Time Servers

A network time server is a server specialized in the handling of timing information from sources such as satellites or radio broadcasts and is capable of providing this timing data to its attached network. Specialized protocols such as NTP or udp/time allow a time server to communicate to other network nodes ensuring that activities that must be coordinated according to their time of execution are synchronized correctly. GPS satellites are one source of information that can allow global installations to achieve constant timing.

IP Addressing:

An IP (Internet Protocol) address is a unique identifier for a node or host connection on an IP network. An IP address is a 32 bit binary number usually represented as 4 decimal values, each representing 8 bits, in the range 0 to 255 (known as octets) separated by decimal points. This is known as “dotted decimal” notation.

Example: 140.179.220.200

It is sometimes useful to view the values in their binary form.

140 .179 .220 .200

10001100.10110011.11011100.11001000

Every IP address consists of two parts, one identifying the network and one identifying the node. The Class of the address and the subnet mask determine which part belongs to the network address and which part belongs to the node address.

Address Classes:

There are 5 different address classes. You can determine which class any IP address is in by examining the first 4 bits of the IP address.

Class A addresses begin with 0xxx, or 1 to 126 decimal.

Class B addresses begin with 10xx, or 128 to 191 decimal.

Class C addresses begin with 110x, or 192 to 223 decimal.

Class D addresses begin with 1110, or 224 to 239 decimal.

Class E addresses begin with 1111, or 240 to 254 decimal.

Addresses beginning with 01111111, or 127 decimal, are reserved for loopback and for internal testing on a local machine. [You can test this: you should always be able to ping 127.0.0.1, which points to yourself] Class D addresses are reserved for multicasting. Class E addresses are reserved for future use. They should not be used for host addresses.

Now we can see how the Class determines, by default, which part of the IP address belongs to the network (N) and which part belongs to the node (n).

Class A — NNNNNNNN.nnnnnnnn.nnnnnnn.nnnnnnn

Class B — NNNNNNNN.NNNNNNNN.nnnnnnnn.nnnnnnnn

Class C — NNNNNNNN.NNNNNNNN.NNNNNNNN.nnnnnnnn

In the example, 140.179.220.200 is a Class B address so by default the Network part of the address (also known as the Network Address) is defined by the first two octets (140.179.x.x) and the node part is defined by the last 2 octets (x.x.220.200).

In order to specify the network address for a given IP address, the node section is set to all “0”s. In our example, 140.179.0.0 specifies the network address for 140.179.220.200. When the node section is set to all “1”s, it specifies a broadcast that is sent to all hosts on the network. 140.179.255.255 specifies the example broadcast address. Note that this is true regardless of the length of the node section.

Private Subnets:

There are three IP network addresses reserved for private networks. The addresses are 10.0.0.0/8, 172.16.0.0/12, and 192.168.0.0/16. They can be used by anyone setting up internal IP networks, such as a lab or home LAN behind a NAT or proxy server or a router. It is always safe to use these because routers on the Internet will never forward packets coming from these addresses

Subnetting an IP Network can be done for a variety of reasons, including organization, use of different physical media (such as Ethernet, FDDI, WAN, etc.), preservation of address space, and security. The most common reason is to control network traffic. In an Ethernet network, all nodes on a segment see all the packets transmitted by all the other nodes on that segment. Performance can be adversely affected under heavy traffic loads, due to collisions and the resulting retransmissions. A router is used to connect IP networks to minimize the amount of traffic each segment must receive.

Subnet Masking

Applying a subnet mask to an IP address allows you to identify the network and node parts of the address. The network bits are represented by the 1s in the mask, and the node bits are represented by the 0s. Performing a bitwise logical AND operation between the IP address and the subnet mask results in the Network Address or Number.

For example, using our test IP address and the default Class B subnet mask, we get:

10001100.10110011.11110000.11001000 140.179.240.200 Class B IP Address

11111111.11111111.00000000.00000000 255.255.000.000 Default Class B Subnet Mask

10001100.10110011.00000000.00000000 140.179.000.000 Network Address

Default subnet masks:

Class A – 255.0.0.0 – 11111111.00000000.00000000.00000000

Class B – 255.255.0.0 – 11111111.11111111.00000000.00000000

Class C – 255.255.255.0 – 11111111.11111111.11111111.00000000

CIDR — Classless InterDomain Routing.

CIDR was invented several years ago to keep the internet from running out of IP addresses. The “classful” system of allocating IP addresses can be very wasteful; anyone who could reasonably show a need for more that 254 host addresses was given a Class B address block of 65533 host addresses. Even more wasteful were companies and organizations that were allocated Class A address blocks, which contain over 16 Million host addresses! Only a tiny percentage of the allocated Class A and Class B address space has ever been actually assigned to a host computer on the Internet.

People realized that addresses could be conserved if the class system was eliminated. By accurately allocating only the amount of address space that was actually needed, the address space crisis could be avoided for many years. This was first proposed in 1992 as a scheme called Supernetting.

The use of a CIDR notated address is the same as for a Classful address. Classful addresses can easily be written in CIDR notation (Class A = /8, Class B = /16, and Class C = /24)

It is currently almost impossible for an individual or company to be allocated their own IP address blocks. You will simply be told to get them from your ISP. The reason for this is the ever-growing size of the internet routing table. Just 5 years ago, there were less than 5000 network routes in the entire Internet. Today, there are over 90,000. Using CIDR, the biggest ISPs are allocated large chunks of address space (usually with a subnet mask of /19 or even smaller); the ISP’s customers (often other, smaller ISPs) are then allocated networks from the big ISP’s pool. That way, all the big ISP’s customers (and their customers, and so on) are accessible via 1 network route on the Internet.

It is expected that CIDR will keep the Internet happily in IP addresses for the next few years at least. After that, IPv6, with 128 bit addresses, will be needed. Under IPv6, even sloppy address allocation would comfortably allow a billion unique IP addresses for every person on earth

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