Event Driven Programming Model

Event Driven Programming Model

Event-driven programming is a programming paradigm that emphasizes the use of events and event handlers to manage the flow of a program. In C#, event-driven programming is achieved through the use of delegates and events.

A delegate is a type that represents a method signature. It can be thought of as a type-safe function pointer. An event is a mechanism for signaling that something has happened, and can be subscribed to by one or more event handlers. An event handler is a method that is executed in response to an event being raised.

In C#, event-driven programming typically involves defining an event in a class and providing methods to raise the event and handle the event. The event is typically defined using the event keyword and the EventHandler or EventHandler<TEventArgs> delegate types.

For example, consider a class that represents a button control. The class might define an event named Click, which is raised when the button is clicked. The event might be defined as follows:

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publicevent EventHandler Click;

To raise the Click event, the class might define a method named OnClick, which invokes the event handlers subscribed to the Click event:

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protectedvirtualvoidOnClick(EventArgs e) { EventHandler handler = Click; if (handler != null) { handler(this, e); } }

To handle the Click event, a client of the class would typically define a method with the same signature as the EventHandler delegate and subscribe to the event using the += operator:

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button.Click += newEventHandler(button_Click); voidbutton_Click(object sender, EventArgs e) { // Handle the Click event here }

Overall, event-driven programming provides a powerful mechanism for decoupling components in a system and enables a reactive programming style, where code responds to events rather than executing sequentially.

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