Concurrency by SEDA

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Concurrency by SEDA

SEDA is an acronym for staged event-driven architecture, and decomposes a complex, event-driven application into a set of stages connected by queues. This design avoids the high overhead associated with thread-based concurrency models, and decouples event and thread scheduling from application logic. By performing admission control on each event queue, the service can be well-conditioned to load, preventing resources from being overcommitted when demand exceeds service capacity. SEDA employs dynamic control to automatically tune runtime parameters (such as the scheduling parameters of each stage), as well as to manage load, for example, by performing adaptive load shedding. Decomposing services into a set of stages also enables modularity and code reuse, as well as the development of debugging tools for complex event-driven applications.

SEDA employs dynamic control to automatically tune runtime parameters (such as the scheduling parameters of each stage) as well as to manage load (like performing adaptive load shedding). Decomposing services into a set of stages also enables modularity and code reuse, as well as the development of debugging tools for complex event-driven applications.

Cassandra, however, is different: its concurrency model is based on SEDA, so a single operation may start with one thread, which then hands off the work to another thread, which may hand it off to other threads. But it’s not up to the current thread to hand off the work to another thread. Instead, work is subdivided into what are called stages, and the thread pool (really, a java.util.concurrent.ExecutorService) associated with the stage determines execution. A stage is a basic unit of work, and a single operation may internally state-transition from one stage to the next. Because each stage can be handled by a different thread pool, Cassandra experiences a massive performance improvement.

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